Creative Development Character Concepting Workflows for Games in Photoshop with Eric Chiang

Creative Development Character Concepting Workflows for Games in Photoshop with Eric Chiang

File Size: 884.08 MB

Creat Time: 2014-11-22 07:38:06

Last Active: 2024-09-06 20:33:38

Active Degree: 241

Magnet Link: Magnet LinkMagnet Link

Statement: This site does not provide download links, only text displays, and does not contain any infringement.

File List:

  1. project_files.zip 122.75 MB
  2. 9. Starting to refine our sketch into a concept painting.flv 58.97 MB
  3. 17. Adding detail on the side view and the back view.flv 53.05 MB
  4. 16. Finishing up the front view and starting on the side view.flv 52.69 MB
  5. 15. Adding more detail on our orthographic model sheet.flv 51.50 MB
  6. 10. Establishing some depth for added visual interest.flv 51.28 MB
  7. 11. Continuing to add details and refinement.flv 50.04 MB
  8. 5. Second sketching style Creating an interesting silhouette.flv 47.21 MB
  9. 14. Using photographs to add detail quickly.flv 44.62 MB
  10. 4. First sketching style Continuing to refine our sketch.flv 44.61 MB
  11. 3. First sketching style Using a broad brush to block out sketches.flv 43.85 MB
  12. 7. Third sketching style Roughing in our sketch.flv 43.49 MB
  13. 6. Second sketching style Continuing to create our sketch.flv 42.39 MB
  14. 12. Finishing up our refined concept painting.flv 40.86 MB
  15. 8. Third sketching style Cleaning up our line drawing.flv 40.84 MB
  16. 13. Starting to build an orthographic model sheet.flv 39.23 MB
  17. 2. Looking at a common scenario in a game studio environment.flv 35.54 MB
  18. 1. Introduction and project overview.flv 10.94 MB
  19. 18. Reviewing our project and final thoughts.flv 10.22 MB