Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI_2013

Digital Tutors Texturing a Low Polygon Sci-Fi Weapon in MARI 2013

File Size: 882.69 MB

Creat Time: 2014-11-21 13:52:24

Last Active: 2024-11-06 11:50:53

Active Degree: 501

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File List:

  1. project_files.rar 101.90 MB
  2. 9. Scratching up the metal surfaces.flv 82.37 MB
  3. 5. Hand painting base diffuse areas.flv 80.82 MB
  4. 8. Painting dirt and grime.flv 79.62 MB
  5. 10. Adjusting specular highlights based on surfaces.flv 77.10 MB
  6. 6. Adding decals to the weapon and distressing them.flv 73.72 MB
  7. 11. Accounting for dirt and scratches when making a specular map.flv 69.00 MB
  8. 4. Blocking in base diffuse areas.flv 68.57 MB
  9. 7. Adding stains to the metal surfaces.flv 68.38 MB
  10. 3. Creating a masked tiled shader module for carbon fiber surfaces.flv 52.70 MB
  11. 12. Creating an emissive map for our game weapon.flv 47.75 MB
  12. 02.Setting up our Mari project for painting.flv 39.99 MB
  13. 13. Exporting maps for use in the game engine.flv 32.52 MB
  14. 01.Introduction and project overview.flv 8.27 MB