Udemy - Create a Fun Life Simulator Game using playMaker and Unity

Udemy - Create a Fun Life Simulator Game using playMaker and Unity

File Size: 2.31 GB

Creat Time: 2024-10-04 02:53:10

Last Active: 2024-11-05 01:51:41

Active Degree: 5

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File List:

  1. 12. Create an Array in playMaker to store Item Requirements.mp4 181.26 MB
  2. 13. Checking the Requirements Array for Purchased Items.mp4 173.19 MB
  3. 20. Handling Rental Items.mp4 171.46 MB
  4. 14. Display the Requirements for the Item to the Player.mp4 170.63 MB
  5. 15. Improve how the Item Requirements are Displayed.mp4 149.43 MB
  6. 19. Manage Items that can Only be Purchased One Time.mp4 149.18 MB
  7. 17. Improve the Design and Layout of our Items.mp4 133.19 MB
  8. 8. Use the Int Compare Action to Enforce Maximums for Health and Food.mp4 131.66 MB
  9. 4. Setting up your First playMaker State Machine - Define playMaker Variables.mp4 125.68 MB
  10. 6. Improving our Design by Creating State Machines for Game Items.mp4 121.17 MB
  11. 10. Display the Death Panel and Add the Ability to Restart the Game.mp4 119.85 MB
  12. 7. Create Prefabs to Make our Game Items More Reusable.mp4 108.47 MB
  13. 18. Checking to Make Sure we Have Enough Money to Purchase the Item.mp4 105.36 MB
  14. 11. Adding Graphical Sliders for Health & Food.mp4 99.45 MB
  15. 9. Check for Zero Health and Send a Death Event to the Game Manager FSM.mp4 88.79 MB
  16. 3. Create a Basic User Interface for our Game in the Unity Editor.mp4 77.78 MB
  17. 5. Sending Events to State Machines and Modifying Variables.mp4 74.00 MB
  18. 21. Finishing Up Rental Items and Minor Bug Fixes.mp4 67.41 MB
  19. 16. Using playMaker FSM Templates to Simplify the Item State Machine.mp4 64.85 MB
  20. 1. Introduction.mp4 30.73 MB
  21. 2. Creating the Unity Project and Installing Playmaker.mp4 25.86 MB
  22. 4. Setting up your First playMaker State Machine - Define playMaker Variables.vtt 21 KB
  23. 12. Create an Array in playMaker to store Item Requirements.vtt 21 KB
  24. 6. Improving our Design by Creating State Machines for Game Items.vtt 17 KB
  25. 14. Display the Requirements for the Item to the Player.vtt 16 KB
  26. 10. Display the Death Panel and Add the Ability to Restart the Game.vtt 16 KB
  27. 13. Checking the Requirements Array for Purchased Items.vtt 16 KB
  28. 8. Use the Int Compare Action to Enforce Maximums for Health and Food.vtt 15 KB
  29. 20. Handling Rental Items.vtt 15 KB
  30. 19. Manage Items that can Only be Purchased One Time.vtt 15 KB
  31. 17. Improve the Design and Layout of our Items.vtt 14 KB
  32. 3. Create a Basic User Interface for our Game in the Unity Editor.vtt 14 KB
  33. 7. Create Prefabs to Make our Game Items More Reusable.vtt 14 KB
  34. 15. Improve how the Item Requirements are Displayed.vtt 14 KB
  35. 11. Adding Graphical Sliders for Health & Food.vtt 12 KB
  36. 5. Sending Events to State Machines and Modifying Variables.vtt 11 KB
  37. 9. Check for Zero Health and Send a Death Event to the Game Manager FSM.vtt 11 KB
  38. 18. Checking to Make Sure we Have Enough Money to Purchase the Item.vtt 10 KB
  39. 16. Using playMaker FSM Templates to Simplify the Item State Machine.vtt 8 KB
  40. 21. Finishing Up Rental Items and Minor Bug Fixes.vtt 6 KB
  41. 2. Creating the Unity Project and Installing Playmaker.vtt 3 KB
  42. 1. Introduction.vtt 2 KB