Udemy - Create a Fun Life Simulator Game using playMaker and Unity
Udemy - Create a Fun Life Simulator Game using playMaker and Unity
File Size: 2.31 GB
Creat Time: 2024-10-04 02:53:10
Last Active: 2024-11-05 01:51:41
Active Degree: 5
Magnet Link: Magnet Link
Statement: This site does not provide download links, only text displays, and does not contain any infringement.
File List:
- 12. Create an Array in playMaker to store Item Requirements.mp4 181.26 MB
- 13. Checking the Requirements Array for Purchased Items.mp4 173.19 MB
- 20. Handling Rental Items.mp4 171.46 MB
- 14. Display the Requirements for the Item to the Player.mp4 170.63 MB
- 15. Improve how the Item Requirements are Displayed.mp4 149.43 MB
- 19. Manage Items that can Only be Purchased One Time.mp4 149.18 MB
- 17. Improve the Design and Layout of our Items.mp4 133.19 MB
- 8. Use the Int Compare Action to Enforce Maximums for Health and Food.mp4 131.66 MB
- 4. Setting up your First playMaker State Machine - Define playMaker Variables.mp4 125.68 MB
- 6. Improving our Design by Creating State Machines for Game Items.mp4 121.17 MB
- 10. Display the Death Panel and Add the Ability to Restart the Game.mp4 119.85 MB
- 7. Create Prefabs to Make our Game Items More Reusable.mp4 108.47 MB
- 18. Checking to Make Sure we Have Enough Money to Purchase the Item.mp4 105.36 MB
- 11. Adding Graphical Sliders for Health & Food.mp4 99.45 MB
- 9. Check for Zero Health and Send a Death Event to the Game Manager FSM.mp4 88.79 MB
- 3. Create a Basic User Interface for our Game in the Unity Editor.mp4 77.78 MB
- 5. Sending Events to State Machines and Modifying Variables.mp4 74.00 MB
- 21. Finishing Up Rental Items and Minor Bug Fixes.mp4 67.41 MB
- 16. Using playMaker FSM Templates to Simplify the Item State Machine.mp4 64.85 MB
- 1. Introduction.mp4 30.73 MB
- 2. Creating the Unity Project and Installing Playmaker.mp4 25.86 MB
- 4. Setting up your First playMaker State Machine - Define playMaker Variables.vtt 21 KB
- 12. Create an Array in playMaker to store Item Requirements.vtt 21 KB
- 6. Improving our Design by Creating State Machines for Game Items.vtt 17 KB
- 14. Display the Requirements for the Item to the Player.vtt 16 KB
- 10. Display the Death Panel and Add the Ability to Restart the Game.vtt 16 KB
- 13. Checking the Requirements Array for Purchased Items.vtt 16 KB
- 8. Use the Int Compare Action to Enforce Maximums for Health and Food.vtt 15 KB
- 20. Handling Rental Items.vtt 15 KB
- 19. Manage Items that can Only be Purchased One Time.vtt 15 KB
- 17. Improve the Design and Layout of our Items.vtt 14 KB
- 3. Create a Basic User Interface for our Game in the Unity Editor.vtt 14 KB
- 7. Create Prefabs to Make our Game Items More Reusable.vtt 14 KB
- 15. Improve how the Item Requirements are Displayed.vtt 14 KB
- 11. Adding Graphical Sliders for Health & Food.vtt 12 KB
- 5. Sending Events to State Machines and Modifying Variables.vtt 11 KB
- 9. Check for Zero Health and Send a Death Event to the Game Manager FSM.vtt 11 KB
- 18. Checking to Make Sure we Have Enough Money to Purchase the Item.vtt 10 KB
- 16. Using playMaker FSM Templates to Simplify the Item State Machine.vtt 8 KB
- 21. Finishing Up Rental Items and Minor Bug Fixes.vtt 6 KB
- 2. Creating the Unity Project and Installing Playmaker.vtt 3 KB
- 1. Introduction.vtt 2 KB
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