Digital.Tutors.Introduction.to.3dsMax.2011

Digital Tutors Introduction to 3dsMax 2011

File Size: 3.53 GB

Creat Time: 2014-11-22 19:24:14

Last Active: 2024-10-27 08:32:56

Active Degree: 17

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File List:

  1. 23. Building the back of the pod.flv 82.72 MB
  2. 48. Finishing the pod racer's controls.flv 77.42 MB
  3. 26. Adding the back of the cockpit.flv 67.79 MB
  4. 58. Finishing the cable rig.flv 65.63 MB
  5. 39. Working with UVs.flv 65.09 MB
  6. 56. Rigging the engine cables with bones.flv 58.19 MB
  7. 36. Applying multiple materials to objects.flv 57.54 MB
  8. 50. Working with the Schematic View.flv 55.76 MB
  9. 25. Modeling the main cockpit.flv 55.46 MB
  10. 38. Working with procedural texture maps.flv 54.27 MB
  11. 35. Adding Gradient Ramps.flv 54.01 MB
  12. 29. Adding final detail to the racer.flv 53.26 MB
  13. 54. Writing your first expression.flv 52.68 MB
  14. 37. Adding preset materials.flv 52.43 MB
  15. 22. Adding bolts using Object Paint.flv 52.22 MB
  16. 28. Modeling the lower racer structure.flv 51.24 MB
  17. 14. Detailing the engine shell using existing geometry.flv 50.28 MB
  18. 66. Animating objects along a path.flv 50.23 MB
  19. 34. Applying materials.flv 49.68 MB
  20. 24. Building the base of the pod.flv 48.68 MB
  21. 33. Using the Material Editors.flv 48.62 MB
  22. 27. Using splines to build detail around the cockpit.flv 47.82 MB
  23. 31. Adding cables to the racer.flv 46.95 MB
  24. 43. Combining textures with the Composite Map.flv 46.52 MB
  25. 59. Correcting the deformations of the cables.flv 46.51 MB
  26. 74. Finalizing the shading network for our smoke particles.flv 45.83 MB
  27. 64. Understanding the Curve Editor.flv 45.55 MB
  28. 20. Building the power coupling with splines.flv 44.13 MB
  29. 18. Modeling a series of pipes.flv 44.03 MB
  30. 12. Building the basic shape of the engine shell.flv 43.79 MB
  31. 81. Exploring the parameters of 3ds Max lights.flv 43.38 MB
  32. 15. Using splines and modifiers to add sharp panels.flv 42.79 MB
  33. 13. Finishing the engine shell.flv 42.07 MB
  34. 45. Adding a glow to the model.flv 41.98 MB
  35. 52. Creating custom parameters.flv 40.97 MB
  36. 44. Using the Viewport Canvas.flv 39.81 MB
  37. 87. Matching lights to a photographic environment.flv 39.51 MB
  38. 16. Adding the fan blades using an Array.flv 39.48 MB
  39. 42. Modulating specular color.flv 39.14 MB
  40. 63. The basics of setting keyframes in Max.flv 38.80 MB
  41. 77. Creating control objects for the animated lightning bolt.flv 38.78 MB
  42. 57. An overview of 3ds Max's Bone Tools and the Spline IK Solver.flv 38.26 MB
  43. 67. Animating with Autokey.flv 37.89 MB
  44. 8. Working with the modifier stack.flv 37.88 MB
  45. 71. Adding initial particle dynamics to our pod racer.flv 37.30 MB
  46. 30. Modeling the front fins with splines.flv 37.17 MB
  47. 55. Using an expression to automate an engine idle.flv 36.39 MB
  48. 49. Organizing the scene with the Layer Manager.flv 35.68 MB
  49. 78. Finalizing the movement and the materials for the lightning bolt.flv 35.22 MB
  50. 47. Building controls for the pod racer.flv 34.88 MB