3D Computer Graphics Programming

3D Computer Graphics Programming

File Size: 8.37 GB

Creat Time: 2024-07-05 12:45:36

Last Active: 2025-05-17 19:15:39

Active Degree: 166

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File List:

  1. 21 Perspective Correct Textures/21.01 Perspective Correct Interpolation.mp4 178.68 MB
  2. 03 SDL Setup and Color Buffer/3.03 Declaring a Color Buffer.mp4 158.99 MB
  3. 26 Clipping/26.04 Defining Frustum Planes Points & Normals.mp4 135.00 MB
  4. 26 Clipping/26.07 Intersection Between Line & Plane.mp4 120.78 MB
  5. 20 Texture Mapping/20.07 Barycentric Coordinates.mp4 107.82 MB
  6. 26 Clipping/26.16 Clipping Space.mp4 107.16 MB
  7. 21 Perspective Correct Textures/21.03 Perspective Correct Interpolation Code.mp4 104.77 MB
  8. 26 Clipping/26.08 Clipping a Polygon Against a Plane.mp4 102.47 MB
  9. 27 Code Polishing & Refactoring/27.02 Refactoring SDL Globals.mp4 101.36 MB
  10. 26 Clipping/26.10 A Function to Clip Polygon Against Planes.mp4 101.35 MB
  11. 28 Multiple Meshes/28.02 Implementing Multiple Meshes.mp4 99.21 MB
  12. 25 Camera/25.01 Camera Space.mp4 96.33 MB
  13. 26 Clipping/26.15 Clipping Texture UV Coordinates.mp4 96.12 MB
  14. 29 CPU vs. GPU Rasterization/29.08 Subpixel Rasterization.mp4 95.36 MB
  15. 20 Texture Mapping/20.08 Barycentric Weights (α, β, γ).mp4 94.87 MB
  16. 01 Introduction/1.01 Introduction and Learning Outcomes.mp4 93.84 MB
  17. 29 CPU vs. GPU Rasterization/29.02 Modern Graphics APIs & Shaders.mp4 93.73 MB
  18. 24 Z-Buffer/24.05 A Discussion on Dynamic Memory Allocation.mp4 90.85 MB
  19. 26 Clipping/26.11 Coding the Function to Clip Polygons Against Planes.mp4 90.14 MB
  20. 25 Camera/25.03 Look At Transformations.mp4 89.20 MB
  21. 20 Texture Mapping/20.05 Textured Flat-Bottom Triangle.mp4 88.87 MB
  22. 19 Light and Shading/19.01 Flat Shading.mp4 88.67 MB
  23. 29 CPU vs. GPU Rasterization/29.03 A Parallel Rasterization Algorithm.mp4 87.24 MB
  24. 23 Textured OBJ Files/23.01 Loading OBJ Texture Attributes.mp4 86.94 MB
  25. 26 Clipping/26.09 Polygon Typedef.mp4 85.86 MB
  26. 10 Line Drawing/10.02 DDA Line Drawing Algorithm.mp4 83.66 MB
  27. 18 Projection Matrix/18.01 Defining a Projection Matrix.mp4 79.15 MB
  28. 20 Texture Mapping/20.01 Texture Mapping.mp4 78.68 MB
  29. 28 Multiple Meshes/28.04 Finishing our Implementation.mp4 78.19 MB
  30. 25 Camera/25.09 Coding a Simple FPS Camera Movement.mp4 76.95 MB
  31. 29 CPU vs. GPU Rasterization/29.07 Edge Function & Constant Increments.mp4 76.32 MB
  32. 20 Texture Mapping/20.10 Visualizing Textured Triangles.mp4 76.28 MB
  33. 07 Linear Transformations/7.04 Rotating Vectors.mp4 75.40 MB
  34. 20 Texture Mapping/20.02 Representing Textures in Memory.mp4 74.95 MB
  35. 19 Light and Shading/19.02 Coding Flat Shading & Light.mp4 72.37 MB
  36. 18 Projection Matrix/18.03 Coding the Perspective Projection Matrix.mp4 69.89 MB
  37. 20 Texture Mapping/20.03 Texture Typedef.mp4 69.09 MB
  38. 04 Multiple Header Files/4.01 Defining Header Files.mp4 68.65 MB
  39. 29 CPU vs. GPU Rasterization/29.01 Dedicated Graphics Cards.mp4 68.40 MB
  40. 16 Matrices/16.01 Matrices Overview.mp4 68.04 MB
  41. 29 CPU vs. GPU Rasterization/29.05 Top-Left Rasterization Rule.mp4 66.12 MB
  42. 02 Compiling our Project/2.01 Project Dependencies.mp4 65.86 MB
  43. 29 CPU vs. GPU Rasterization/29.04 Determining Point Inside Triangle.mp4 65.75 MB
  44. 24 Z-Buffer/24.01 Z-Buffer.mp4 64.75 MB
  45. 03 SDL Setup and Color Buffer/3.08 SDL Texture.mp4 63.95 MB
  46. 25 Camera/25.05 Coding the LookAt Function.mp4 63.77 MB
  47. 08 Fixed Time Step/8.01 Fixing our Game Loop Time Step.mp4 63.22 MB
  48. 26 Clipping/26.13 Visualizing Clipped Triangles.mp4 62.79 MB
  49. 26 Clipping/26.01 Frustum Clipping.mp4 62.48 MB
  50. 16 Matrices/16.02 Matrix Operations.mp4 62.27 MB