Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation

Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation

File Size: 3.14 GB

Creat Time: 2014-12-01 03:13:41

Last Active: 2017-01-07 23:31:27

Active Degree: 35

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File List:

  1. Project_Files.rar 577.69 MB
  2. 02. Setting up the scene and adding leg joints.mp4 72.17 MB
  3. 57. Eliminating rigid movements and fine-tuning arcs.mp4 63.91 MB
  4. 58. Finalizing the animation.mp4 62.58 MB
  5. 26. Adding influence objects to a bound mesh.mp4 62.12 MB
  6. 55. Our first polishing pass.mp4 61.05 MB
  7. 50. Finishing the extremes for the boss's roar.mp4 60.91 MB
  8. 47. Roughing in the boss's reaction to the player.mp4 60.73 MB
  9. 12. Adding finger bones.mp4 59.74 MB
  10. 42. Completing the layout of our finger controls.mp4 59.52 MB
  11. 56. A second polishing pass.mp4 59.46 MB
  12. 20. Painting weights.mp4 59.28 MB
  13. 31. Controlling the knees.mp4 58.90 MB
  14. 48. Blocking in the boss as he loosens up his rigid form.mp4 58.70 MB
  15. 60. Pushing appeal and exporting our animations.mp4 58.40 MB
  16. 53. Re-timing the boss's performance.mp4 57.25 MB
  17. 04. Finishing our initial joint chain and mirroring it to the opposite leg.mp4 56.88 MB
  18. 07. Setting up joints for the boss's eye and eyelids.mp4 56.07 MB
  19. 44. Double-checking our rig and creating selection sets with MEL.mp4 55.13 MB
  20. 46. Blocking in the boss's intro sequence.mp4 54.90 MB
  21. 15. Finalizing the orientation of our finger joints and mirroring our arm chain.mp4 54.26 MB
  22. 38. Controlling the trees on top of the boss's head.mp4 54.02 MB
  23. 34. Controlling the eyelids.mp4 53.81 MB
  24. 28. Creating leg controls.mp4 53.61 MB
  25. 49. Animating the boss's roar.mp4 53.33 MB
  26. 05. Creating joints for the root and upper body.mp4 52.97 MB
  27. 22. Using MEL to search for skin clusters and skin joints.mp4 50.90 MB
  28. 39. Setting up controls for the arms.mp4 50.48 MB
  29. 41. Starting on the boss's finger controls.mp4 49.75 MB
  30. 11. Starting on the character's arm chain.mp4 48.89 MB
  31. 51. Finalizing our initial blocking pass.mp4 47.27 MB
  32. 25. Completing our forearm twist rig.mp4 46.50 MB
  33. 37. Finishing our brow controls.mp4 45.58 MB
  34. 52. Second round of blocking.mp4 45.14 MB
  35. 03. Quickly modifying the orientation of joints in Maya.mp4 44.62 MB
  36. 16. Skinning the boss's eye and eyelids.mp4 43.02 MB
  37. 54. Finalizing our timing adjustments of the boss's opening animation.mp4 42.03 MB
  38. 45. Setting up our scene for animation.mp4 41.74 MB
  39. 14. Checking the arm chain's orientation and using MEL to reorient joints.mp4 41.25 MB
  40. 19. Binding the character's body.mp4 40.60 MB
  41. 10. Segmenting joint chains in Maya.mp4 39.94 MB
  42. 27. Creating a global control.mp4 38.94 MB
  43. 32. Setting up a center-of-gravity control.mp4 36.95 MB
  44. 08. Adding joints for the eyebrows.mp4 36.60 MB
  45. 30. Finishing our foot controls.mp4 35.32 MB
  46. 29. Adding inverse kinematics to the legs.mp4 33.11 MB
  47. 40. Adding elbow controls.mp4 30.75 MB
  48. 36. Creating brow controls.mp4 30.60 MB
  49. 13. Cleaning up our finger bones.mp4 30.45 MB
  50. 06. Creating a jaw bone.mp4 30.17 MB