Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation
Digital Tutors - Indie Game Development Pipeline Volume 7 Boss Character Rigging and Animation
File Size: 3.14 GB
Creat Time: 2014-12-01 03:13:41
Last Active: 2017-01-07 23:31:27
Active Degree: 35
Magnet Link: Magnet Link
Statement: This site does not provide download links, only text displays, and does not contain any infringement.
File List:
- Project_Files.rar 577.69 MB
- 02. Setting up the scene and adding leg joints.mp4 72.17 MB
- 57. Eliminating rigid movements and fine-tuning arcs.mp4 63.91 MB
- 58. Finalizing the animation.mp4 62.58 MB
- 26. Adding influence objects to a bound mesh.mp4 62.12 MB
- 55. Our first polishing pass.mp4 61.05 MB
- 50. Finishing the extremes for the boss's roar.mp4 60.91 MB
- 47. Roughing in the boss's reaction to the player.mp4 60.73 MB
- 12. Adding finger bones.mp4 59.74 MB
- 42. Completing the layout of our finger controls.mp4 59.52 MB
- 56. A second polishing pass.mp4 59.46 MB
- 20. Painting weights.mp4 59.28 MB
- 31. Controlling the knees.mp4 58.90 MB
- 48. Blocking in the boss as he loosens up his rigid form.mp4 58.70 MB
- 60. Pushing appeal and exporting our animations.mp4 58.40 MB
- 53. Re-timing the boss's performance.mp4 57.25 MB
- 04. Finishing our initial joint chain and mirroring it to the opposite leg.mp4 56.88 MB
- 07. Setting up joints for the boss's eye and eyelids.mp4 56.07 MB
- 44. Double-checking our rig and creating selection sets with MEL.mp4 55.13 MB
- 46. Blocking in the boss's intro sequence.mp4 54.90 MB
- 15. Finalizing the orientation of our finger joints and mirroring our arm chain.mp4 54.26 MB
- 38. Controlling the trees on top of the boss's head.mp4 54.02 MB
- 34. Controlling the eyelids.mp4 53.81 MB
- 28. Creating leg controls.mp4 53.61 MB
- 49. Animating the boss's roar.mp4 53.33 MB
- 05. Creating joints for the root and upper body.mp4 52.97 MB
- 22. Using MEL to search for skin clusters and skin joints.mp4 50.90 MB
- 39. Setting up controls for the arms.mp4 50.48 MB
- 41. Starting on the boss's finger controls.mp4 49.75 MB
- 11. Starting on the character's arm chain.mp4 48.89 MB
- 51. Finalizing our initial blocking pass.mp4 47.27 MB
- 25. Completing our forearm twist rig.mp4 46.50 MB
- 37. Finishing our brow controls.mp4 45.58 MB
- 52. Second round of blocking.mp4 45.14 MB
- 03. Quickly modifying the orientation of joints in Maya.mp4 44.62 MB
- 16. Skinning the boss's eye and eyelids.mp4 43.02 MB
- 54. Finalizing our timing adjustments of the boss's opening animation.mp4 42.03 MB
- 45. Setting up our scene for animation.mp4 41.74 MB
- 14. Checking the arm chain's orientation and using MEL to reorient joints.mp4 41.25 MB
- 19. Binding the character's body.mp4 40.60 MB
- 10. Segmenting joint chains in Maya.mp4 39.94 MB
- 27. Creating a global control.mp4 38.94 MB
- 32. Setting up a center-of-gravity control.mp4 36.95 MB
- 08. Adding joints for the eyebrows.mp4 36.60 MB
- 30. Finishing our foot controls.mp4 35.32 MB
- 29. Adding inverse kinematics to the legs.mp4 33.11 MB
- 40. Adding elbow controls.mp4 30.75 MB
- 36. Creating brow controls.mp4 30.60 MB
- 13. Cleaning up our finger bones.mp4 30.45 MB
- 06. Creating a jaw bone.mp4 30.17 MB
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