Digital Tutors - Creating Professional Studio Game Assets for Production in 3ds Max and Unity

Digital Tutors - Creating Professional Studio Game Assets for Production in 3ds Max and Unity

File Size: 1.07 GB

Creat Time: 2014-12-01 03:12:35

Last Active: 2024-11-11 21:59:41

Active Degree: 1385

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File List:

  1. Project_Files.rar 449.85 MB
  2. 02. Using Maxstart files to speed up the workflow.mp4 64.80 MB
  3. 04. Working smarter with TurboSmooth Pro.mp4 54.46 MB
  4. 05. Applying Texel Density with TexTools.mp4 52.28 MB
  5. 03. Increasing productivity by customization.mp4 52.04 MB
  6. 10. Critical thinking and fundamentals of asset creation.mp4 51.89 MB
  7. 09. Establishing asset scale before authoring textures.mp4 51.53 MB
  8. 07. Creating actions to save hours of production time.mp4 51.52 MB
  9. 14. Transforming a standard prop to a hero asset.mp4 49.61 MB
  10. 11. Achieving better results with texture compression.mp4 47.73 MB
  11. 08. Implementing naming conventions to increase productivity.mp4 45.48 MB
  12. 13. Conforming UV's to Texel Density standards.mp4 41.61 MB
  13. 06. Moving from 3D Max to UVLayout in under 2 seconds.mp4 36.82 MB
  14. 12. Compressing textures to achieve Texel Density and save memory.mp4 33.53 MB
  15. 01. Introduction and project overview.mp4 9.05 MB